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Bakudanjin 1.0 Press Release



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DreamDawn Interactive releases Bakudanjin 1.0

Eugene, Oregon, USA -- 1 Nov 1999 -- DreamDawn Interactive today announced the debut of Bakudanjin, a single and multiplayer shareware arcade game for the Macintosh.


What is Bakudanjin?

Bakudanjin is a fast-paced puzzle/action arcade game for Macintosh and Power Macintosh computers. In a game style remanecient of Hudson Software's Bomberman(R) series, Bakudanjin provides the Macintosh gamer with four separate unique worlds, three playable characters, end level bosses, and a range of power ups. Bakudanjin even comes with a built in map editor, so players can create their own levels.

By gaining power ups and destroying enemies with bombs, players must fight their way through 28 unique levels spanning four worlds. In addition to the cooperative levels, Bakudanjin comes with 15 two player competitive levels. Competitive games include Death Match, Capture the Flag, and Steal the Ball.

Bakudanjin comes with a built in map editor, so players can create their own maps and trade them over the Internet. The map editor gives complete control to the user, and can even use graphics created by the player!

Drawn in a cute Japanese style, Bakudanjin is sure to be a hit with players of all ages. Simple but addictive game play is fun for both the young and old. Bakudanjin also comes with Japanese language support, so users with KanjiTalk or the Japanese Language Kit can enjoy a localized interface and completely translated manual.

Bakudanjin costs US$15.00 and a demo is available from DreamDawn's web site. Bakudanjin requires a 68040-based Macintosh or Power Mac with System 7.1 or later. About 4 megabytes of free RAM, 5 megabytes of disk space, and 256 color support at 640 by 480 pixel resolution is also required.


Features

  • Over 40 levels.
  • Four unique worlds with different terrain, graphics, and enemies.
  • Built in map editor for user-designed levels.
  • Support for user created map graphics.
  • Three separate playable characters, each with their individual strengths and weaknesses.
  • Complete, illustrated HTML manual in both English and Japanese.
  • Japanese language support.
  • Four separate game types, including cooperative and competitive games.
  • 68k and Power Macintosh support.
  • Four separate types of bombs, including Bowling Bombs, Remote Control Bombs, and Grenades.



Competitive Games Described in Detail

Bakudanjin has three separate competitive game types: Death Match, Capture the Flag, and Steal the Ball.

In Death Match, players simply attempt to blow each other to smithereens. The player who survives the longest wins.

In Capture the Flag, players collect flags placed on the map. If a player dies, all of his flags return to their original positions. The first player to get all the flags or the player holding the most flags when time runs out is the winner.

Steal the Ball is similar to Capture the Flag except that the players compete for a single ball. While holding the ball, a player's score will slowly rise. However, holding the ball will also inhibit the player from dropping bombs. When the ball is dropped, it may be kicked around by enemies or bounced away by explosions. The player who survives the longest and has the highest score when time runs out is the winner.

Competitive games allow players to set the time limit and the number of lives each player starts out with. In addition to the 15 levels included, more are available from DreamDawn's web site. Players may also create their own competitive levels using the built in map editor.


Map Editor Described in Detail

Bakudanjin's map editor allows players to create and play their own levels. Players have total control over the map: level layout, world graphics, time limit, game type, enemy intelligence, and author information can be easily changed.

For quick placement of tiles, the map editor comes with a pencil tool. By dragging the pencil tool around on the map, players can quickly draw walls and intersections. The pencil tool also fixes places on the map when two or more walls intersect, making designing level layouts quick and easy. Advanced users can even add their own graphics to their map file, and Bakudanjin can use them in place of its standard images.

After designing a level or series of levels, players can exit the map editor and play their maps. Since the map files can be saved to disk, they can also be easily uploaded and traded over the internet. To facilitate this, DreamDawn has set up a Custom Map Library at its website.


Availability

A demo version of Bakudanjin is available now at DreamDawn's web site, <http://www.dreamdawn.com/bakudanjin/>.


About DreamDawn Interactive

Founded in 1992, DreamDawn is a small group of devoted software designers committed to creating great shareware games for the Mac.

DreamDawn Interactive also authored Japanese Teacher and Japanese Teacher 2, vocabulary building programs for students of Japanese. Japanese Teacher 2 won 1st Place at the Oregon Institute of Technology's Tech Challenge contest in 1997.

DreamDawn believes in high quality shareware that costs a much less than commercial products. By cutting advertising and production costs, DreamDawn is able to bring you excellent software at a low price.


Contact Information

Press Contact: <dreamdawn@dreamdawn.com>
DreamDawn Interactive contact: <dreamdawn@dreamdawn.com>
Software Support: <dreamdawn@dreamdawn.com>
World Wide Web: <http://www.dreamdawn.com/>


©1999 DreamDawn Interactive. All Rights Reserved.